Oculus Rift DK2: 960 × 1080 per eye
Oculus Rift CV1/HTC Vive: 1080 x 1200 per eye
Even though the Samsung Galaxy S7 in a Gear VR has higher resolution than the DK2, the screendoor effect is a hell of a lot like these images from the DK2 on the left, even down to showing a “blue halo” in places (which is sometimes very pronounced in Gear VR text). Click images to enlarge:
Those images had to be taken directly from YouTube. The video was locked-down and Video DownloadHelper couldn’t grab it so I could get snaps via vlc.
The video itself:
Another reason why we need 4K screens in phones if we’re going to continue to shove them into headsets. Or, you know, we could just have standalone mobile — untethered — headsets with built-in high-res screens.
What will Google I/O bring several days from now?