A Perfect Illustration Of The VR Screendoor Effect

Oculus Rift DK2: 960 × 1080 per eye

Oculus Rift CV1/HTC Vive: 1080 x 1200 per eye

Even though the Samsung Galaxy S7 in a Gear VR has higher resolution than the DK2, the screendoor effect is a hell of a lot like these images from the DK2 on the left, even down to showing a “blue halo” in places (which is sometimes very pronounced in Gear VR text). Click images to enlarge:





Those images had to be taken directly from YouTube. The video was locked-down and Video DownloadHelper couldn’t grab it so I could get snaps via vlc.

The video itself:

Oculus Rift DK2 CV1 Side By Side Lens View

Another reason why we need 4K screens in phones if we’re going to continue to shove them into headsets. Or, you know, we could just have standalone mobile — untethered — headsets with built-in high-res screens.

What will Google I/O bring several days from now?

Previously here:

Nexus VR Headset?
Video: Sony Xperia Z5 Premium Doing True 4K VR
Finally! Why VR Video Looks Like Crap.
The Maddening Math Of VR Screens
Samsung Gear VR: My Critical View Of It And VR

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