All specs, except iPhone, taken from GSM Arena.
*Here I disagree with everyone else. Everyone is seeing this (via 9to5Mac):
And thinking the “function area” will be a permanent placement. I say no. That would be stupid. I think we’ll see the same iOS 11 scheme with a disappearing Dock. That will give the screen full height (well, minus the Status Bar with the physical notch at top; my PPI does not take that into account, which is why this post is titled “Rough Reference.”).
And I’m not the only one “rough” here, as they note:
KGI’s predictions are also not fully explained; he says that the 5.8-inch display has a native resolution of 2800×1242 but the display area for content is 2436×1125. The 117px difference in the horizontal dimension is not accounted for which leaves some hanging question marks.
So just what is the point of this exercise?
The point is that the massively-expensive iPhone 8 (Pro?) with its OLED screen should be just fine for VR in a mobile headset.
But there will still be questions.
Apple intends to source the OLED screen from both Samsung and LG. What differences will there be? Which screen will people prefer? Would Samsung dare give Apple the dreaded Pentile screen?
What will be the Pixel Fill Factor of the two screens?
With its ~807 ppi, the Sony Xperia XZ Premium is still king. But it’s an LCD screen, not OLED, and no one has posted anything about its mobile VR use yet. Not even Sony itself has played it up as a selling point. This might be due to very few VR apps supporting 4K. Not even Google has updated its generic Cardboard app for 4K.
Speaking of Google, could Apple’s September event also include Google on stage to announce Daydream for iPhone? It would make perfect sense. Google would still be able to popularize VR and sell a gajillion Daydream View headsets. And let’s not forget how many people would eventually flock to YouTube to watch VR and side-by-side 3D videos. Google would still be able to derive some benefit while Apple goes on — as it already has, even in beta, with AR and ARKit — to eventually dominate VR.